As a result, the Earth and the Moon are now on a collision course with the Sun and the three sides find themselves fighting a race against time to build an evacuation fleet to escape the catastrophe. The existence of these groups has been brought about by a combination of economic collapse and global conflict, ultimately resulting in the displacement of Earth from its axis following the use of nuclear weapons. As the title indicates, we find ourselves in the middle of the 22nd century, where the inhabitants of Earth are divided into three belligerent factions the United Civilized States (UCS), the Eurasian Dynasty (ED) and the Lunar Corporation (LC). Looking at the setting for Earth 2150 it has to be conceded the story is fairly standard sci-fi fare. Earth 2150, already a big hit in its native Germany, is not radically different from its predecessors, but it does offer an incredible depth of gameplay and succeeds in smoothing out many of the rough edges found in other 3D titles. Ground Control caught my attention also, though I would argue that this is more of a 3D action game. From a sci-fi setting, perhaps the closest we've come to date is Warzone 2100. A tricky operation, it would seem, considering some of the dismal attempts thus far. The difficult task facing developers and publishers is to transplant the quality and playability offered by established 2D isometric titles to the 3D world. The majority of these seem to follow the 3D bandwagon with lots of polygons and a free-floating camera. Being able to push out the render distance, AND increase the UI scaling so I am not having to squint when reading dialog is fantastic.Real Time Strategy seems to be the order of the day at the moment with a constant stream of new releases hot on the heels of one another. AND crucially, if you use the OpenMWLauncher option that pops up when you launch the game you can configure so many great QoL and graphic options. GamingOnLinux wrote up a quick guide ( ) which will get you up and running, but I would add that you can launch it from within the SteamOS, not just Desktop mode. Not sure if anyone cares, but getting Morrowind to run on the Deck is a flipping breeze. Really looking forward to digging into this as I never did finish it 20+ years ago when I was just a kid and didn't understand half of the gameplay systems in front of me. Still not perfect, as several screens do turn the left stick into a mouse cursor, but totally playable. Changed this to one of the basic templates like "Gamepad with Trackpad" and you can then pretty easily map controls in game. Worst part was figuring out the controller options, as OpenMW has some basic/partial controller support, but it was fighting with the custom controller configuration Steam defaulted to. Being able to push out the render distance, AND increase the UI scaling so I am not having to squint when reading dialog is fantastic. Click to shrink.Not sure if anyone cares, but getting Morrowind to run on the Deck is a flipping breeze.
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